GZDoom for OS X Codebase Developer(s) Initial release 2005-08-30 (13 years ago) Latest release 0.5.1 (2016-02-06, 2 years ago) Development status Discontinued Written in Target Platform Mac OS X License, 3-point BSD, Website Source Repository (Git) GZDoom for Mac OS X is a fork of. The primary aim was to have a port with OpenGL rendering on the Macintosh, but it has since obtained additional features. Since the release of 2.2, this project is no longer maintained. Features [ ] In addition to all ZDoom and GZDoom features, GZDoom for OS X offers: • Rewritten OpenGL renderer • Support for loading the from their • post-processing • Automatic loading of the fix patch • Automatic handling of 's MORGRAP0.WAD's lack of namespace markers Some features introduced there were since backported to ZDoom and GZDoom, including: • indicator in the alternate HUD • Enhanced optional display of time in the alternate HUD • xBRZ rescaling filter (with explicit permission of the author). External links [ ] • Source code genealogy Based on GZDoom for OS X Discontinued.

GZDoom is designed to offer you the possibility to play the classic Doom games, and other titles based on the same engine, on your Mac. The port can detect various IWAD files, and you get to select the one you want to use. Jun 12, 2016 Just relaying a bug here, I am gonna post an official report in the GZDoom for OS X Github. My girlfriend tried using GZDoom for OS X - the latest buid (version 0.5.3 as of this writing) and it seems that FXAA (gl_postprocess) is bugged for some reason on her iMac.
Intel 5 series 3400 series chipset family heci controller driver. I do believe that ZDoom and variants are only compatible with Intel Macs. Free label software for mac. No, both Intel processors and PowerPC are supported. Blzut created universal binaries for ZDoom-Mac, which you can get. You just need to have an up-to-date version of Mac OS X.